infolol guides

From statistics to in-game choices

Guides written and reviewed by the infolol operator to help you adapt data to sample quality, team composition, and game state.

01

How to read win rate, pick rate, and sample size

A practical guide to reading League statistics without overvaluing one win-rate number.

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02

Rune and item build selection guide

How to adapt a statistical build to the enemy composition and the state of the game.

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03

Using build statistics by role

Why top, jungle, mid, ADC, and support should interpret the same statistics differently.

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04

How to read win-rate confidence intervals

A practical explanation of why the same displayed win rate carries different uncertainty at different sample sizes.

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05

How a new patch changes statistical interpretation

Why a large sample can stop being current advice after a patch, and how infolol labels aging datasets.

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06

Scope and bias in the KR Emerald+ sample

What the infolol sample covers, what it misses, and why it should not be generalized to every League player.

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07

How the infolol tier score is calculated

The formula that combines win rate and pick rate, and why a tier is not an absolute measure of champion power.

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08

Survivorship bias in completed-item statistics

Why a high win rate for completed core items cannot be treated as proof that buying them caused the wins.

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