infolol Editorial guide
Using build statistics by role
Why top, jungle, mid, ADC, and support should interpret the same statistics differently.
Top: matchup and a long lane
Top-lane runes and first items can change dramatically by opponent. Review matchup and lane stability before overall win rate, then consider whether your job is side-lane pressure or joining team fights.
Jungle: pathing and team function
A jungle build must support pathing, gank pattern, and the function missing from the team. Durability and access may matter when allies lack engage, while a damage-focused choice can work when the frontline is already secure.
Mid: priority and roam timing
Wave clear and first-item timing influence the whole map. A scaling build with a stronger average result may still be wrong when your composition must contest early river fights.
ADC and support: paired decisions
ADCs should evaluate enemy defenses and safe attack range, while supports should supply the engage, protection, or vision their partner and team need. Both roles must consider lane-partner synergy instead of relying only on individual statistics.
- ADC: choose between critical strike, on-hit, and penetration based on enemy defenses.
- Support: fill the team's missing engage, protection, or poke function.
- Both: account for first recall timing and the 2v2 matchup.